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Take one more step to crest the rise, and look towards the horizon: out there, in new and fantastical lands, your next big adventure awaits! Though you have set out on this journey with your friends, your closest companion is the monster at your side.

Welcome to the world of JourneyMon!

JourneyMon is a tabletop roleplaying game about monster trainers on a journey of discovery. You and your friends will meet other trainers, befriend and recruit new monsters, and pit your team against wild and villainous monsters.

In this book you’ll find all you need to play a one-shot game or longterm campaign of JourneyMon, including:

  • Nine unique Trainer Classes for your character, including the Ace, the Rival, the Performer and the Youngster.
  • Dozens of tables and roleplaying prompts to help you create new locations, monsters and trainers every “episode” of play.
  • Playbooks for four kinds of villainous team: the Criminals, the Empowered, the Hunters and the Ideologues.
  • 67 unique Powers for your monsters to use in battle.

At it's heart, JourneyMon is a game of...

Improvised, Episodic, World Building ... With Monsters!

🎭 Zero Prep: JourneyMon requires no preparation ahead of your game sessions. Instead, you use a set of randomization tools at the start of each session to generate the building blocks of a new story, including its location and a “monster of the week.” You won’t know where you’re going until you sit down at the table! The whole table gets involved with turning the generated prompts into a new part of the world, then populating that region with allies and enemies.

📺 Episodic: Each session of JourneyMon is structured like an episode of a TV show. The story unfolds over a few hours of play, then wraps up tidily at the end. However, the villains might still be working in the background on their grand plans, culminating in an exciting season finale! JourneyMon’s episodic structure is great for one shot games as well as extended campaign play. A “campaign” of JourneyMon played over multiple sessions is called a Journey.

🗺️ World Building: With each Episode of JourneyMon you play, you’ll create and explore new locations, meet new people, fall afoul of new villains, and discover new monsters. You are encouraged to start from scratch, so that each game you’ll collaboratively build up more and more of the world your characters inhabit.

🦎 …With Monsters! Monsters big and small inhabit the world. They are our fast friends and companions on the road ahead… but they can also be wild and dangerous. What’s more, the villains have companions of their own! Monster battles are inevitable on your journey, but the partnership between monster and trainer means you’ll never have to fight alone.


The best way to learn about JourneyMon is to experience it first hand!

FREE Quick Start Guide is available to download right now on itch.io (https://ilgingell.itch.io/journeymon-quick-start).

Every player trainer in JourneyMon adopts a "Trainer Class" to represent their drive to travel with monsters, and to the shape the way their story unfolds over each Episode. Each Trainer Class comes with a playbook to serve as a record of a trainer's relationships, unique game mechanics, and the ways they can grow. 

The base JourneyMon game features nine iconic player trainer classes:

Four trainers presented side by side, representing the Caretaker, Researcher, Rival and Ace.
  • The Ace: You’ve always wanted to be a monster trainer, and now you have the chance to show the world what you’re made of!
  • The Rival: You’re someone to look up to and strive to beat… and you make sure everyone knows it.
  • The Researcher: Science is amazing, and you always have a useful fact or gadget ready to go!
  • The Caretaker: You’re always looking out for your companions, and you show your friendship with delicious treats.
  • The Heir: You are a representative of a tradition or institution, and you have a special affinity with one type of monster.
  • The Performer: You’re going to be a star, and what better way to cultivate an audience than to travel with monsters?
  • The Oldtimer: You’ve journeyed with monsters before, and your experience is your greatest asset.
  • The Youngster: You probably shouldn’t have come on the Journey yet, but here you are!
  • The Mascot: You travel alongside trainers despite being a monster yourself. Your shapeshifting powers are the key to battle!

Monsters are perhaps the most important aspect of any JourneyMon game. They’re our fast friends and travelling companions, but their supernatural powers make them dangerous and unpredictable—especially in the hands of villains.

Player trainers usually begin a game of JourneyMon with one monster companion, but have a chance to recruit new monsters for their team in the Epilogue of every Episode (session of play).

There is no fixed set of monsters in JourneyMon, so the possibilities are limitless—a huge part of the game is collaboratively populating your world with your own unique roster! Monsters can be generated by players during an Episode's Prologue as they discuss the "monster of the week", or they might spring into existence to satisfy a good pun. Either way, you'll soon have your very own Encyclopedia Monstorum.

Types

All monsters have one of nine different Types: Fire, Nature, Water, Mind, Matter, Mayhem, Fey, Heroic or Machine. As is traditional for this genre, monster types have advantages against some types and disadvantages against others. The "type chart" works out as a nested rock-paper-scissors like this:

The nine types arranged to show which have advantages over others. Symbols are included for the nine types: Fire, Nature, Water, Mind, Matter, Mayhem, Fey, Heroic, Machine.
Fire beats Nature beats Water. Mind over Matter over Mayhem. Fey defeats Heroic defeats Machine. 

Battles

Many of the video games that inspired JourneyMon feature a tactical, turn-based battle system with an emphasis on choosing monsters and powers with an advantage against their adversaries. JourneyMon merges this framework with the narrative approach to its other scenes for a quick-flowing system that rewards tactical play. In particular, JourneyMon battles have a focus on engaging the environment in a way that mimics depictions of monster battles in cartoons. The key to that approach is a sketched "Arena" with "Fields" representing the area’s major environmental elements. Even players can get involved in building the scene: if you need a sprinkler system to soak a rock-solid Matter-type monster, your trainer can find one with the "Explore" trainer move!

A sample arena map, drawn freehand with felt tip pens. Dice and poker chips represent various monsters.

Monster Powers

In JourneyMon, each monster has a suite of common and show-stopper powers specific to their type. These monster powers engage the Arena and Fields system without any expectations of using miniatures on grids. However, if you prefer faster battles that don’t stray from JourneyMon’s narrative foundations, you can also run simple "Quick Battles" to play with more freeform action.

All the rules for battles are included in the Quick Start Guide, but here's a taster of a some of the powers available in the JourneyMon handbook:



Imogen Gingell is a UK-based space plasma physicist by day, and a best-selling TTRPG game designer by night. Her major design and writing credits include the record-breaking Cosmere RPG by Brotherwise Games, Flee Mortals/Where Evil Lives by MCDM, and Frontiers of Eberron: Quickstone and Chronicles of Eberron with Eberron setting creator Keith Baker.


Want to know more about JourneyMon, talk about your journeys and monsters, or keep up to date with the latest JourneyMon news? Join our Discord community!

Updated 11 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorImogen Gingell
GenreRole Playing
TagsAnime, Monsters, PbtA, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish
ContentNo generative AI was used

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

JourneyMon_digital_v1.0.1.pdf 108 MB
JourneyMon_trainer_class_playbooks_v1.pdf 8.2 MB
JourneyMon_trainer_class_playbooks_noportraits_v1.pdf 6.2 MB
JourneyMon_quick_reference_v1.pdf 753 kB

Comments

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Does it support solo play?

Not explicitly, but I imagine the game could be converted to solo play using the same framework that other PbtA games have taken. For certain, a lot of the region, monster and scenario generation section of the game (the Prologue) will work very well solo! I'll definitely look into a proper solo module if there's demand!

Thanks! <3

(+1)(-2)

This looks really nice and the type mechanic is really interesting. Though, I am rather disapointed in the combat, which emulates the digital games rather than the shows. There is a quick battle move, but all does is glosses over the fight.


The reference materials also seem to be missing things. Like the recover moves and tables

(+2)

Big congrats for the game release, Imogen and team. The game looks amazing and the battle rules sound like a ton of fun!